I've worked on a part of this level (blockout, composition, world building, grounds and set dressing) in close collaboration with the level artists Charlie Pretat and Christophe Lefaure, level designers Thomas Boucher, Julian Teilleux, Sébastien Hannier, and the environment artist Adrien Thierry.
this decor has been highlighted thanks to Victor Frechard, Rik Nieuwdorp, and Damien Laurent.
Thanks to Sebastien Mitton, art director, Damien Laurent, level art director, and my lead Geoffroy Espinasse, for their support and feedback.
I also thank the concept art team, the environment artist team, and the tech art team for their great involvement and their patience!